Qui ci sono un po' di info sul gioco.
-Whether or not you receive EXP is determined by your range to an enemy.
-If you are within the enemy's range, you will receive EXP.
-If you are out of an enemy's range, you will not receive EXP.
- You can now sheathe and unsheathe your weapon
- While your weapon is sheathed, you may sprint for a currently unkown amount of time
- You can now jump at will, which is also integrated into battle, such as comboing enemies in the air with a melee weapon, gaining a high ground advantage as a Ranger, or jumping onto a large enemy's back
- Rolling returns, and no longer costs PP
- Dashing makes an appearance in the game, which can be used to help create/lengthen melee combos
- Interrupt events:
-Event occurrence locations are not set in stone.
-There are some rare events which can occur.
-Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
-Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
-You will receive items and so forth for successfully completing an event.
- Randomly generated fields
- Dynamic weather change system
- Interrupt events may occur during a mission, such as killing a number of a certain enemy, or to save an ally from an enemy’s trap
- A feature similar to PSU's room will be in PSO2, but details are unknown
- Multiparty Areas:
-Certain areas allow for up to 12 people to play together simultaneously.
-However, this doesn't necessarily mean that you are limited to three parties of four people each.
-For example, 12 individual solo players can all gather in these areas.
-It is possible to reorganize your party in a multi-party area.
-Whether or not you receive EXP is determined by your range to an enemy.
-If you are within the enemy's range, you will receive EXP.
-If you are out of an enemy's range, you will not receive EXP.